class ChainsawWAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     bAcceptsAmmoPickups=False
     MaxAmmo=100
     InitialAmount=100
     PickupClass=Class'PerksSimHostOrg.ChainsawWAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=179,Y1=127,X2=241,Y2=175)
     ItemName="Can of gas"
}
